![]() ![]() ![]() In both cases, there’s auto-aim (to the nearest opponent), though you can manually lock-on with the left trigger and swap targets. Most of the melee-centric heroes have simple multi-tap combo strings, and ranged heroes rely on holding down the attack button to fire off shots. Generally speaking, you’ll need to stick with your group to survive at any given moment, and that goes double for contested objectives. This mode is all about grabbing, hoarding, and finally depositing nodes on a strict timetable. Power Collection is similar, to an extent, but it has a different flow and far more tense vibe. Objective Control involves capturing control points that activate and deactivate at regular intervals, and some of them are placed near devious environmental traps, which I adore. ![]() It’ll seem absurdly one-sided.īoth of the modes are objective-based. If your team doesn’t work as a group, the opposition is going to wipe the floor with you. I can’t stand his aesthetic (a complaint that extends to a few other Bleeding Edge inhabitants), but it’s so much guilty fun to leap-stun and tornado spin with dual machetes to accumulate lots of self-shielding in a chaotic crowd.ĭid I mention there’s a cyber-witch who can cage enemies and siphon their life force? Well, there is!īleeding Edge‘s brawler combat can be hit-or-(literally)-miss depending on the match-up, and I can’t over-stress how important synergies are to not only winning, but your enjoyment. My next-favorite fighter – to play as, not to look at! – is El Bastardo. It’s a blast to toss last-second shields on a teammate (or myself), throw down an area-of-effect healing/damaging ward, and curse a high-priority foe so we can quickly take them out of the equation. My favorite character, Kulev, is a dead voodoo-loving Cambridge professor whose “soul was digitized” and inserted into a poisonous robot snake – or something like that. There are 11 heroes at launch, with one more – Mekko the dolphin – coming soon. You have to fall in love with at least a few characters on the eclectic roster, most if not all of the arcadey arenas, and both game modes if you’re ever going to stick with Bleeding Edge. After that, you’re looking at matchmaking with two modes across five maps, minor progression unlocks involving equippable mods that alter each hero’s ability stats, and rudimentary alternate outfits. You’re ideally going to play through a few quick but crucial tutorials to grasp the controls, watch a video that vaguely sets up Bleeding Edge‘s quirky cyberpunk world, maybe read a character bio or two, and then practice your bestie’s abilities against programmable AI bots in the dojo. In others, it feels like the creators had to scale back their vision. In some areas, the development team is clearly punching above its weight. I like this kooky game more than I expected given the premise (and my growing hero-shooter fatigue), yet I’m torn about the overall package. The hero roster is surprisingly out-there and versatile, the melee focus is a pleasant change of pace for people who are burned out on Overwatch, and the hazard-filled maps can lead to brutal trap setups involving high-speed trains, electric walls, and missile barrages. It’s the kind of game you can download with Xbox Game Pass and enjoy for a week, without question, but does it stand any real chance of sticking around long-term? I’m already expecting the worst given the scope of the game, the release timing, and all the other projects Ninja Theory has coming up next. Ninja Theory’s third-person PvP brawler has drawn a lot of comparisons – and also a lot of skepticism. As a four-on-four team fighter with limited content, Bleeding Edge has its work cut out for it. ![]()
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